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Hi, I'm Neil!
I'm a designer and developer who builds systems end to end, from the first idea through to shipped code.
On the game side, I work as both programmer and designer on turn-based systems: architecting combat logic, card and ability effects, and enemy AI directly in Unity and C#. On the product side, I spent five years as the sole developer taking a suite of professional mobile apps, including a custom Bluetooth hardware link, from wireframe to shipped, cross-platform release.
What ties both together is a comfort owning a system's full loop: from mechanic or feature idea, through implementation, to something a real player or user can pick up and understand.
PORTFOLIO
BACKGROUND
Education
The Royal Danish Academy
(2022-2024)
Visual Game and Media Design (Masters)
Qualification: Candidate of Design (Cand.des)
University West of England
(2022-2024)
Audio and Music Technology (BSc)
Qualification: First Class Bachelor of Science (BSc) with Honors
Technical Skills
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